class PWNKisFunc_ChangeGameSpeed extends SequenceAction;

var() float NewGameSpeed;

DefaultProperties
{
	//Name in Kismet
	ObjName="PWN_TimeDilation"
	//Name of function to be called
	HandlerName="TimeDilationIncrease"
	//Jump if not specified 2*Default
	NewGameSpeed = 0.5
	//Expose in Kismet
	VariableLinks(3)=(ExpectedType=class'SeqVar_Float',LinkDesc="NewGameSpeed",bWriteable=true,PropertyName=NewGameSpeed)
	//(Variable Type in Kismet, Actual Variable Name, CanChange Value in Kismet?,Actual Variable Name)

}
